Showing posts with label HD. Show all posts
Showing posts with label HD. Show all posts

Sunday, September 28, 2014

Why I'm not racing to buy a Ultra HD TV...yet

Over the last 18 months, there's been an explosion of products for creating and editing 4K video, from cameras and switchers to editing and compositing software. Costs have declined dramatically: A few years ago, there was only a handful of cameras that could do 4K, and they were priced in the mid- to high-five figures. Today there are 4K cinematography-quality cameras priced as low as $2,000, and GoPro is said to be planning to release its 4K HERO 4 sport camera the week of October 5th, probably at a price below $400. (Update, Sept. 29) GoPro announced three new sports cameras today, with prices. The new HERO 4 Black is the 4K/30fps model, and it will sell for $500, not the $400 I estimated. However, it will ship on October 5th.

4K consumer televisions are becoming more common, and again, much less expensive. In late 2012, there were only two 4K televisions for sale in the U.S. market, and they were priced at $20,000 and $25,000 respectively. Today, the average selling price for an Ultra HD TV (the new name for 4K video) in North America is just under $2,000, and 50" Seiki and TCL models can be had from Amazon for under $450. Vizio has just started shipping its P-series Ultra HD TVs, which are claimed to be comparable to more expensive models from the top manufacturers; its 50" model sells for $1.000.

The better models from the first tier TV manufacturers (including Vizio) should have excellent picture quality, refresh rates of 120Hz or more, and a good upscaler that resizes conventional HD video to Ultra HD without distortion. However, independent researchers have found that, at the normal distances that viewers sit when watching their televisions, there's almost no meaningful difference in the perceived quality of a HDTV and Ultra HD picture. This chart explains how it works:



There was a huge jump in quality between analog TVs and even 720p HDTV. If you had a 50" set, you could see the full difference at 10 feet; with 1080p, you saw the full benefit over 720p at about six feet. However, with Ultra HD, you won't even begin to see any improvement over HD until you're about five feet from the TV, and you won't get the full benefit until you're only about 3 1/2 feet away (a little more than a meter.) At that distance, the television picture is filling most of your field of vision. So, I'm not planning to buy any of this generation of Ultra HDTVs. The reason is that there's a new technology not too far down the road that will provide a much more dramatic improvement over conventional HD picture quality than Ultra HD provides by itself.

This new technology is called High Dynamic Range, or HDR. HDR expands the contrast range of television pictures. Imagine that you're outside on a bright sunlit day. You can see well-illuminated objects quite clearly, and you can also see what's in shadow. That's because your eye has a contrast range of about 1,000,000:1 (20 f-stops.) LCD televisions have a much lower contrast ratio--Rtings.com tested a variety of 2014 HDTVs and found that the highest contrast ratio, 5,268:1, was measured on a Toshiba L3400U. Manufacturers like to claim much higher ratios--for example, in its current E-series, Vizio claims a contrast ratio of 500,000:1, but Rtings.com measured it at 4,581:1. Still very good for a current-generation HDTV, but less than 1% of the advertised contrast ratio.

Even video cameras don't have the same contrast range as the human eye. The Arri Alexa XT. one of the most popular cameras for episodic television and high-end movie production, has a 16,384:1 contrast range. However, through HDR technology the contrast range can be extended significantly, to as much as 262,144:1 (18 f-stops.) That's still not as wide as what the eye can see, but it's dramatically better than anything ever seen on consumer television sets. Even plasma TVs, which have a much wider contrast range than LCDs (up to 13,000:1) are nowhere near what HDR can represent.

One of the several companies developing HDR technology for consumer television, Dolby, claims that its Dolby Vision technology will provide a dynamic range of as much as 200,000:1. Other companies developing HDR technology for video include Technicolor, Philips and the BBC. In addition to more dynamic range, Dolby and its competitors are implementing bigger color spaces (simply put, displays built using their systems will be able to display more colors than current televisions.)

One of the big reasons why HDR isn't in the consumer market yet is that existing formats for transmitting video don't support the increased dynamic range and bigger color spaces from the HDR system developers. These formats, if they're used for over-the-air broadcasting, usually have to be approved and standardized by each country's governmental broadcasting authority (the FCC in the U.S., Ofcom in the U.K., etc.) These standardization processes take time, and they take more time when there are multiple vendors competing to set the standard. In the U.S., it took almost five years for the competing companies to agree to work together on one digital television standard, and another five years for manufacturers to begin shipping digital televisions that were compatible with the standard.

Implementation of HDR is likely to be much less painful and take significantly less time than the move from analog standard definition television to digital HD. However, it will take several years, and it's likely that some TV manufacturers will release HDR TV sets using different, incompatible formats. HDR system vendors also have to design their HDR formats so that they're 100% compatible with today's formats, so that HDTVs already in use will simply ignore the HDR portion of the signal. Backward compatibility is never easy to do, and that's why digital HDTV had to be a clean break from the earlier analog SD formats.

So, unless my HDTV dies prematurely, I'm not going to buy an Ultra HD until the television industry settles on a single HDR format, either through government agency decisions or the rise of a de facto standard. There's a huge quality difference between HDTV and Ultra HD with HDR--a difference that you'll clearly see in retail stores and in your living room.

Friday, April 11, 2014

Blackmagic adds studio cameras to its live production suite, makes its switchers 4K

Blackmagic Design has long been known as a post-production hardware vendor, starting with its DeckLink cards in 2002. In 2010, the company moved into live video production when it acquired switcher manufacturer Echolab's assets out of bankruptcy. Together with its Videohub routers and video & audio monitoring hardware, Blackmagic built a fairly complete line of live production products. Then, in 2012, Blackmagic introduced its first camera, the Blackmagic Cinema Camera (BMCC). Many people wondered if the Cinema Camera could be used for live production since it has an HD-SDI output, but Blackmagic cautioned against using it that way. The BMCC's color output is so flat that it can't really be used without color correction, and Blackmagic's subsequent camera models launched prior to this year aren't much better suited for live use.

However, at NAB earlier this week, Blackmagic introduced a line of cameras designed specifically for live production, the Studio Camera HD and Studio Camera 4K (which outputs video in Ultra HD and HD.) The Studio Cameras are designed around 10" LCDs that do double duty as viewfinders and menu displays. The company claims that the viewfinders are the largest offered by any manufacturer. Unlike the Cinema Camera and Production Camera, the Studio Camera's display isn't touch-sensitive; a row of buttons below the display is used for user inputs. The company claims that by eliminating the touch-sensitive layer, the Studio Camera's display is brighter.

On the back of the display, there's a wedge that contains all of the camera's connectors, the lens mount (active Micro Four Thirds), imager and most of the camera's electronics. The result is a very strange looking camera, but one with significantly better features than previous Blackmagic models. For example, the company's previous cameras have become known for their poor battery life, but Blackmagic says that the battery in the Studio Camera will last for four hours, and a standard four-pin power connector allows users to connect external batteries for more runtime, or AC power for continuous operation. The single minijack or dual 1/4" jacks used for audio input in the previous cameras have been replaced with dual XLR connectors with phantom power.

The Studio Cameras also have several new features:
  • A LANC interface for connecting a remote iris, focus and zoom control (if your lens is compatible)
  • Dual jacks for connecting an aviation headset for intercom use; Blackmagic claims that aviation headsets are much less expensive than video production headsets with comparable features
  • A bidirectional optical fiber connector that's compatible with the ATEM Studio Converter and provides the same functionality as the $595 ATEM Camera Converter. This enables the Studio Camera to send and receive HD or 4K video, stereo audio, talkback/intercom and tally lights over cable runs as long as 28 miles
  • A software-based Remote Camera Control that works with any ATEM Production Studio. All of the settings on the camera can be monitored and controlled with this software. In addition, a full copy of DaVinci Resolve's primary color corrector is included for live color balancing
You may be thinking, "These Studio Cameras are better than Blackmagic's first-generation models in almost every way, and they're the same price, so why would anyone buy the earlier models?" One big reason is that the Studio Cameras have no storage. No SSD, no CFast, no SDXC, nothing. You can, of course, add an external recorder such as Blackmagic's HyperDeck Shuttle, and you've got other options using the Studio Cameras' SDI connections. However, an external recorder adds to the size, weight and cost of the cameras.

The Studio Camera HD is shipping now and is priced at $1,995 (U.S.), while the Studio Camera 4K is expected to ship in June and is priced at $2,995. Given Blackmagic's track record with cameras, don't bet your life on that June ship date, and expect some problems with the cameras that are shipped for the first several months.

Blackmagic has also made a number of changes to its ATEM line of switchers (all of which are shipping):
  • The original HD-only models of the ATEM 1 M/E and 2 M/E have been discontinued; the sole HD-only switcher that remains in the product line is the $995 ATEM Television Studio, which is primarily intended as a "personal" switcher for webcasts and small productions
  • The new ATEM 1 M/E Production Studio and 2 M/E Production Studio support 4K and HD on all inputs and outputs (except the monitor outputs, which are HD only)
  • Last year's ATEM Production Studio 4K, which has similar functionality to the ATEM Television Studio except it supports 4K, remains in the product line at $1,695
  • The ATEM 1 M/E Production Studio 4K is priced at $2,495, and the ATEM 2 M/E Production Studio 4K is priced at $3,995, $1,000 less than last year's model
With the Studio Cameras and its 4K switcher line, Blackmagic now has just about everything needed to build a live production facility.