Earlier today, The Wall Street Journal reported that Marvell has replaced Intel as the lead chipset supplier for Google TV. The deal is non-exclusive, but the bigger news is that Google has replaced Intel's X86 architecture with ARM, which is supported by Broadcom, nVidia, Samsung and Texas Instruments, along with Marvell and others. When the first Google TV devices were released by Logitech and Sony, it was clear that they were far too expensive for the market; for example, while Apple was selling Apple TV for $99 (U.S.) and Roku's set-top boxes were priced at $99 or less, the Logitech Revue was launched at $399. In order for Sony and Logitech to be competitive, they had to drastically cut prices and, in Logitech's case, take huge losses. (Logitech subsequently abandoned Google TV.)
By switching from the Intel architecture to ARM, Google TV's licensees will gain a less-expensive, lower-power platform that can compete with set-top boxes from Apple, Roku and others on both price and performance. They'll also get a choice of multiple processor vendors; for example, even though Marvell is the lead partner, there's nothing keeping Samsung from using its own ARM-based processors in its HDTVs, Blu-Ray players and set-top boxes.
In short, this is the move that Google should have made from the beginning. With lower-priced set-top boxes, the ability to run apps and an operating system based on a more modern version of Android, Google TV 2.0 should be significantly more successful than the original version. At the very least, it has a chance for survival, instead of being "dead on arrival".
Showing posts with label Nvidia. Show all posts
Showing posts with label Nvidia. Show all posts
Thursday, January 05, 2012
Thursday, April 15, 2010
Blackmagic Design brings DaVinci color correction to the masses
Talk to any professional colorist, and nine times out of ten they'll tell you that they love DaVinci's color correction systems. Yes, they can use the color correction systems that Avid, Adobe or Apple build into their software, but they don't have the power and flexibility of DaVinci.
About a year ago, Blackmagic Design acquired DaVinci. A lot of eyebrows were raised, since DaVinci systems were very expensive ($150,000 to $200,000 USD to start) and the most expensive Blackmagic Design product to that point was a fraction of the cost of even the cheapest DaVinci system.
At NAB this week, Blackmagic Design announced a $995 software version of DaVinci Resolve for the Mac. Mac buyers need a compatible control surface, such as the Tangent Wave, which costs approximately $1,600 (USD), a supported nVidia graphics card, and a Decklink HD Extreme 3D card for video input. Or, they can opt for DaVinci's own control surface, which adds $29,000 to the price. But for most videographers, they can get into Resolve for under $10,000, even if they don't already own a Mac Pro.
If buyers want to fully replicate the functionality of previous versions of Resolve, they can purchase the Linux version for $19,995 which supports up to 16 GPUs, plus the Resolve control surface for $29,000. By the time you purchase a multi-core Linux workstation (or workstations) with lots of RAM, hard disk and 16 graphics cards, you can hit $150,000, but you've got a system that performs as well or better than DaVinci's previous $800,000 solution.
I'm not a colorist, but I've spent days in a color correction suite with a professional colorist working on an earlier version of Resolve. It's an amazingly powerful tool, and to think that the same basic capability that took an entire room full of equipment five years ago is now available to anyone with a powerful enough Mac is mind-boggling.
About a year ago, Blackmagic Design acquired DaVinci. A lot of eyebrows were raised, since DaVinci systems were very expensive ($150,000 to $200,000 USD to start) and the most expensive Blackmagic Design product to that point was a fraction of the cost of even the cheapest DaVinci system.
At NAB this week, Blackmagic Design announced a $995 software version of DaVinci Resolve for the Mac. Mac buyers need a compatible control surface, such as the Tangent Wave, which costs approximately $1,600 (USD), a supported nVidia graphics card, and a Decklink HD Extreme 3D card for video input. Or, they can opt for DaVinci's own control surface, which adds $29,000 to the price. But for most videographers, they can get into Resolve for under $10,000, even if they don't already own a Mac Pro.
If buyers want to fully replicate the functionality of previous versions of Resolve, they can purchase the Linux version for $19,995 which supports up to 16 GPUs, plus the Resolve control surface for $29,000. By the time you purchase a multi-core Linux workstation (or workstations) with lots of RAM, hard disk and 16 graphics cards, you can hit $150,000, but you've got a system that performs as well or better than DaVinci's previous $800,000 solution.
I'm not a colorist, but I've spent days in a color correction suite with a professional colorist working on an earlier version of Resolve. It's an amazingly powerful tool, and to think that the same basic capability that took an entire room full of equipment five years ago is now available to anyone with a powerful enough Mac is mind-boggling.
Saturday, October 18, 2008
Nvidia accelerates Adobe CS4 applications
There's been a lot of talk about using the GPUs (Graphics Processing Units) on graphics cards to accelerate applications, not just display, and Nvidia has finally done it. According to InformationWeek, the new Quadro CX not only supports dual displays up to 2560 x 1600 resolution, it can dramatically accelerate Photoshop, Premiere Pro and After Effects CS4 rendering. It can also cut H.264 video encoding time in Premiere Pro by half. Nvidia supplies plug-ins for the applications that execute the processor-intensive code on the GPU rather than the host CPU.
The Quadro CX lists for $1,999, so it's not something that casual users are likely to be interested in, but for serious CS4 users, the productivity gains could pay for the card in a fairly short amount of time. Given that AMD/ATI is now back in the thick of the graphics performance battle, Nvidia's rendering and encoding acceleration could tip the balance in its favor.
The Quadro CX lists for $1,999, so it's not something that casual users are likely to be interested in, but for serious CS4 users, the productivity gains could pay for the card in a fairly short amount of time. Given that AMD/ATI is now back in the thick of the graphics performance battle, Nvidia's rendering and encoding acceleration could tip the balance in its favor.
Labels:
Adobe,
cs4,
Graphics processing unit,
Nvidia,
Quadro
Thursday, July 03, 2008
Rendering and Compression Power From GPUs
There's an excellent article over at ExtremeTech on the future of using the GPU on graphics cards for applications other than just displaying graphics on a display. They discuss Nvidia's CUDA language and ATI's similar, but somewhat more closed, equivalent. GPUs have tremendous parallel processing power; for example, ATI's new RV770 GPU has 800 stream processors.
The ExtremeTech article talks about how GPUs can now, and increasingly will be used in the future, for video encoding, decoding and transcoding, as well as rendering and effects in Photoshop. I believe that there's a tremendous opportunity for speeding up video editing and effects (especially rendering) in programs such as Premiere Pro, After Effects and Final Cut Pro. One big issue, of course, is that Nvidia and ATI are going off in their own directions, but as the article states, there are two standardization efforts--OpenCL, which is backed by Apple and a bunch of other companies, and DirectX from Microsoft--both of which are supported by Nvidia and ATI. Of the two, it looks like OpenCL may well be the more generalized platform for parallel application development, but we need to wait and see what DirectX 11 will be able to do.
The key here is that it will eventually no longer be necessary to throw out an entire workstation in order to get better video editing and effects performance--you'll simply be able to swap out a video card (or two or three or four). Apple is going to support OpenCL directly in its forthcoming Snow Leopard version of OS X; it's too early to tell what Microsoft will do with Windows 7, but there will undoubtedly be GPU application support, even if it comes from third parties.
The ExtremeTech article talks about how GPUs can now, and increasingly will be used in the future, for video encoding, decoding and transcoding, as well as rendering and effects in Photoshop. I believe that there's a tremendous opportunity for speeding up video editing and effects (especially rendering) in programs such as Premiere Pro, After Effects and Final Cut Pro. One big issue, of course, is that Nvidia and ATI are going off in their own directions, but as the article states, there are two standardization efforts--OpenCL, which is backed by Apple and a bunch of other companies, and DirectX from Microsoft--both of which are supported by Nvidia and ATI. Of the two, it looks like OpenCL may well be the more generalized platform for parallel application development, but we need to wait and see what DirectX 11 will be able to do.
The key here is that it will eventually no longer be necessary to throw out an entire workstation in order to get better video editing and effects performance--you'll simply be able to swap out a video card (or two or three or four). Apple is going to support OpenCL directly in its forthcoming Snow Leopard version of OS X; it's too early to tell what Microsoft will do with Windows 7, but there will undoubtedly be GPU application support, even if it comes from third parties.
Labels:
apple,
ATI,
ATI Technologies,
CUDA,
DirectX,
GPU,
Graphics processing unit,
Nvidia,
RV770 GPU
Subscribe to:
Posts (Atom)

![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=788ec087-659b-4402-9fdc-7c386537938f)
![Reblog this post [with Zemanta]](http://img.zemanta.com/reblog_e.png?x-id=ef33d639-0796-4adb-8c39-761aab4da485)
