Those of us who have been around for long enough remember the era of proprietary online services. In the U.S., the leaders were America Online, CompuServe, Prodigy and GEnie. Canada and several European countries had teletext services. All of these services were what came to be known as "walled gardens": Each service had its own collection of content, its own email service, and its own client software. Subscribers could use the content and services from one vendor, but couldn't get to the content or services from other vendors without subscriptions to their services. You could easily send email and messages to subscribers of the same service, but it was very difficult to send email from one service to another. Content providers had to use the publishing tools provided by each online services, and needed contracts with each service to reach their subscribers.
The Internet, and in particular the web, changed all that. Anyone with a web server on the public Internet could reach anyone with a web browser. Thanks to HTML and HTTP, browsers, servers and authoring tools were standardized, so that proprietary software and tools weren't needed. It only took a few years for the open Internet to displace the proprietary online services. Of the four U.S. leaders, only America Online survives, with web-based services and content. CompuServe is now a brand name of America Online, GEnie closed down at the end of 1999, and Prodigy closed down in 2001.
We're now living in the second era of walled gardens, thanks to smartphones. Apple's iOS, Google's Android, RIM's BlackBerry, Microsoft's Windows Phone 7 and HP's WebOS all support web content, but they have their own proprietary standards for apps, their own app stores, and their own rules for which apps will or won't be allowed to run on their devices. Apps written for one platform won't work on a different platform without recompiling and significant recoding.
As with the proprietary online services, the web (especially the combination of HTML5, CSS and JavaScript) may lead us out of the walled garden era of mobile operating systems. PBS's MediaShift recently published an excellent video interview with Tom Peeters, the multimedia manager for Mediafin, the Belgian-based publisher of
newspapers De Tijd and L'Echo.
Mediafin has been working on an HTML5 version of its newspapers for the
iPad for some time, even though it already has native iOS apps in
the App Store. The Financial Times' decision to release an excellent HTML5-based web app for iOS, and to commit to eventually
replace its existing iOS app with a web app, is bringing a lot of
other publishers with similar plans (especially European publishers)
out of the woodwork. The FT's actions are also serving as an
existence proof--publishers can deliver usable web apps with a high
degree of interactivity without going through Apple. FT's decision also gives momentum to HTML5 publishing toolkits from companies such as OnSwipe and pugpig.
One point that you'll hear in the interview is that there's a
definite marketing advantage to being in the App Store, but if you
already have a way of reaching customers directly, as Mediafin does
with its newspapers, you can gain much more control over the
development process and save the 30% commission (closer to 40% for
Mediafin, due to VAT) that would go to Apple.
It may be wishful thinking, but ten years from now, I expect that we'll look back at today's mobile walled gardens and wonder how they ever existed.
Showing posts with label RIM. Show all posts
Showing posts with label RIM. Show all posts
Thursday, June 16, 2011
Monday, June 09, 2008
The Real News from Apple
Today's announcement of the iPhone 3G at Apple's Worldwide Developers' Conference has been rehashed and dissected by reporters and news anchors all day. However, the iPhone announcement itself was fairly anticlimactic; the new features had been well-covered in leaked reports prior to the announcement. (In fact, the lack of new features beyond 3G and GPS was somewhat surprising.) Even the dramatic price drop had been foreshadowed by widely-publicized reports.
I think that the real news wasn't the iPhone announcement, but what came before: A slew of application demos, plus the announcement of Apple's MobileMe service. Let's take the applications first: While they were being demonstrated, some of the live bloggers griped that they were tedious and just went on and on, but that was the point: In just a few months, Apple has built a bigger, more productive developer ecosystem than Symbian has been able to do in years, and no one else (including RIM, which just recently launched its own developers' program) is even in the same ballpark. Even Microsoft's smartphone platform can't deliver applications with the quality of experience of those designed for the iPhone.
Over and over again, the story was: "We've covered all the bases." Enterprise applications? Check. Exchange integration? Check. Desktop application support? Check. Location-based applications? Check. Games? Check. All of this was on top of the basic capabilities of the iPhone, now fortified with sufficient 3G speed to make heavily data- and media-centric applications work.
The other part of the story is MobileMe. At its heart, MobileMe is a centralized storage and synchronization application that allows iPhones, Macs and PCs to be synced to a single, central database that's managed by Apple. Now, all of the capabilities of MobileMe are available in some form from a variety of vendors, but they don't necessarily work very well. As a long-time ActiveSync user, I can tell you that getting my PC notebook to stay in sync with my old Windows Mobile PDA and current Windows Mobile Smartphone (let alone my MacBook) can be an exercise in frustration.
MobileMe is aimed at two targets: The large body of Windows Mobile users who are frustrated to death with ActiveSync, and everyone who has held off on buying an iPhone because it doesn't have the "it just works" syncing capabilities of RIM's Blackberry. It's far too early to tell just how well Apple has implemented MobileMe, and it may very have its own frustrations and limitations. However, it has the potential to be a very appealing alternative to Microsoft's and RIM's offerings.
The one big frustration that I have with the announcements is that the iPhone 3G still doesn't have video camera capabilities. A 3G iPhone with the video capabilities of, say, a Nokia N95, would be a multimedia killer product, and I'm still not giving up hope that Apple with do something in this space in the future.
I think that the real news wasn't the iPhone announcement, but what came before: A slew of application demos, plus the announcement of Apple's MobileMe service. Let's take the applications first: While they were being demonstrated, some of the live bloggers griped that they were tedious and just went on and on, but that was the point: In just a few months, Apple has built a bigger, more productive developer ecosystem than Symbian has been able to do in years, and no one else (including RIM, which just recently launched its own developers' program) is even in the same ballpark. Even Microsoft's smartphone platform can't deliver applications with the quality of experience of those designed for the iPhone.
Over and over again, the story was: "We've covered all the bases." Enterprise applications? Check. Exchange integration? Check. Desktop application support? Check. Location-based applications? Check. Games? Check. All of this was on top of the basic capabilities of the iPhone, now fortified with sufficient 3G speed to make heavily data- and media-centric applications work.
The other part of the story is MobileMe. At its heart, MobileMe is a centralized storage and synchronization application that allows iPhones, Macs and PCs to be synced to a single, central database that's managed by Apple. Now, all of the capabilities of MobileMe are available in some form from a variety of vendors, but they don't necessarily work very well. As a long-time ActiveSync user, I can tell you that getting my PC notebook to stay in sync with my old Windows Mobile PDA and current Windows Mobile Smartphone (let alone my MacBook) can be an exercise in frustration.
MobileMe is aimed at two targets: The large body of Windows Mobile users who are frustrated to death with ActiveSync, and everyone who has held off on buying an iPhone because it doesn't have the "it just works" syncing capabilities of RIM's Blackberry. It's far too early to tell just how well Apple has implemented MobileMe, and it may very have its own frustrations and limitations. However, it has the potential to be a very appealing alternative to Microsoft's and RIM's offerings.
The one big frustration that I have with the announcements is that the iPhone 3G still doesn't have video camera capabilities. A 3G iPhone with the video capabilities of, say, a Nokia N95, would be a multimedia killer product, and I'm still not giving up hope that Apple with do something in this space in the future.
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