Showing posts with label Filmmaking. Show all posts
Showing posts with label Filmmaking. Show all posts

Sunday, May 26, 2013

If you want to make movies, start small

The movie business is going through a dramatic transition: The major movie studios are focusing on expensive action- and special effects-based productions that they can sell worldwide, and are giving short shrift to the kinds of smaller, more plot- and character-driven movies that independent filmmakers do best. On the other hand, the tools necessary for professional filmmaking are less expensive and more available than ever. Thus, the paradox: It's easier than ever to produce an independent film, but it's as hard or harder than it's ever been to get it distributed.

That hasn't stopped people from trying; one estimate is that as many as 5,000 independently-produced films are available for U.S. distribution each year. However, only a tiny fraction ever get any theatrical distribution. In 2012, the Motion Picture Association of America reported (based on Rentrak figures) that 677 movies opened in at least one theater, of which 128 were distributed and/or produced by one of the major studios. Some of the remaining movies were distributed to the home video market via DVD, Blu-Ray or streaming video--but there's not much demand for full-length movies that never got theatrical distribution.

Many, if not most, people who produce independent films do so in order to get the attention of a movie distributor. They neither plan to nor have the resources to distribute the film themselves. However, if they can't get theatrical distribution, there's very little chance of ever recouping even a fraction of the money they spent on production and post-production.

If you're thinking of producing your own movie, you should consider producing a short film rather than a full-length feature. Here's why:
  • It costs much less to produce a short film that it does to produce a feature-length one, so you can spend less time raising money and more time producing your film.
  • From inception of the project to completion, it can take as long as three years to produce a feature-length movie. On the other hand, you can produce a short film in a few months.
  • A short film requires the same elements as a feature film: Writing, acting, directing, producing, cinematography, editing, special effects, etc. It demonstrates talent just as well as a full-length movie.
  • It's much easier to self-distribute a short film; you can post it on YouTube or Vimeo, make it available to film festivals, license it to be included in short film collections, etc.
A short film is much easier to finance, produce and distribute than a full-length movie--and it's far more likely to be seen. 
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Saturday, December 19, 2009

If you want a better tool, build it yourself

Screenshot of Orson Welles in The Lady from Sh...Image via Wikipedia
I just finished reading a great post on Gizmodo by Frank Beacham about Orson Welles's last project and his fascination with the then-new Sony Betacam. Welles took one look at the first professional camcorder and intuitively understood what its impact on video and film production would be. Beacham's article brought to mind how many great filmmakers over the years were also technologists: Not only did they use the tools available, but they helped to design them (or actually designed them themselves.) The recent list includes:
  • Francis Ford Coppola, who partnered with Sony for many years and was one of the first to apply video to motion picture production
  • George Lucas, who developed one of the first computer-based non-linear editing systems, owned Pixar (and still owns ILM, Skywalker Sound and Lucas Digital) and pushed the limits of digital production, post-production, computer animation and special effects
  • Garrett Brown, a cinematographer who invented the Steadicam and Skycam and changed the way that both motion pictures and sports television look
  • James Cameron, who first pushed the envelope of computer graphics and special effects, and later, with his partner Vince Pace, created the Fusion 3D system that's helping to make 3D a core production and display technology
There's an old saying: "If you want a better tool, build it yourself." These artists and others like them built their own tools in order to create art that could never have been made before. More importantly, they share their knowledge with others in order to advance the "state of the art." If anyone ever asks the question "Are engineers creative?", the answer is everywhere. Creativity is essential to engineering; sometimes, it results in masterworks in software, consumer electronics or architecture, and sometimes, it results in brilliant motion pictures and videos.

If you want a better tool, build it yourself.

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